For online play itself, you need very little: Microsoft lists 3 Mbps download and 0.5 Mbps upload as the minimum for Xbox online gaming, with ping under 150 ms. Sony doesn't publish a figure for ordinary PS5 multiplayer. What makes a game feel smooth or laggy is ping, jitter and packet loss, not Mbps.

Speed starts to matter for three other things: downloading games, cloud gaming and streaming your gameplay. Those can need anywhere from 20 Mbps to hundreds.

Why online games need so little bandwidth

When you play online, your console or PC already has the whole game installed. All it exchanges with the server is small updates: where players are, what they did, what happened. That data is tiny compared with video. Xbox's own network speed guidance sets the floor at 3 Mbps down and 0.5 Mbps up, which almost any broadband connection clears.

That's why a 1 Gbps plan doesn't make you better at a shooter. If a match feels bad on a fast connection, the cause is almost always delay or instability:

  • Ping is how long a round trip to the server takes. Lower is better. See what counts as good ping for gaming.
  • Jitter is how much ping varies. High jitter feels like stutter and rubber-banding.
  • Packet loss is data that never arrives. Even a small amount causes teleporting players and missed shots. See packet loss, jitter and lag.
  • Bufferbloat is ping that shoots up when someone else in the house is downloading or uploading. A fast plan can still suffer from it. What is bufferbloat explains why.

Where Mbps does matter

Downloading games and updates

Game installs and patches are often tens of gigabytes, and this is where a faster plan pays off directly. Download time is simple arithmetic: gigabytes × 8,000 ÷ Mbps = seconds, at the full rate with nothing else on the line.

Plan speed 100 GB game, best case
50 Mbps about 4 hours 27 minutes
100 Mbps about 2 hours 13 minutes
300 Mbps about 44 minutes
1,000 Mbps about 13 minutes

Real downloads are often slower, because the store's servers, your Wi-Fi and the console's storage all set limits too.

Cloud gaming

Cloud gaming streams the game as video, so it needs a steady connection, much like a 4K stream but less tolerant of hiccups. Published figures:

Cloud gaming is also the case where ping and jitter hurt twice: every button press makes a round trip before you see the result.

Streaming your gameplay

If you broadcast to Twitch or YouTube, upload becomes the limit. Twitch recommends 6,000 kbps (6 Mbps) for 1080p at 60 fps, and that has to be sustained alongside the game itself. A connection with only a few Mbps of upload will struggle. Leave headroom above the stream bitrate, since an upload line running at its limit also drives your ping up.

How much speed a gaming household needs

The game is rarely the thing that uses up your connection. Everyone else is. A household where one person plays online while others stream and video call needs enough for all of it at once, plus room so the game's traffic never queues behind a download.

As a rule of thumb:

  • One player, little else going on: 25 to 50 Mbps download is plenty for play and tolerable for downloads.
  • A family with one or two gamers: around 100 to 200 Mbps keeps downloads reasonable while others stream. See is 200 Mbps good for an example evening.
  • Frequent large downloads or several gamers: 300 Mbps or more mostly shortens download waits.

For upload, a few Mbps covers play and voice chat. Streamers and Remote Play users need more.

Wired beats wireless for games

Wi-Fi adds delay and jitter that Ethernet doesn't, especially through walls or on a busy 2.4 GHz band. If you can, plug the console or PC into the router with a cable. If you can't, use 5 GHz and keep the router in sight of the console. Why Wi-Fi is slower than Ethernet covers the tradeoffs.

How to check your connection for gaming

Run the SpeedMetric speed test on the device you play on, ideally the same way it connects when you game. It reports download, upload, ping and jitter with the line idle. Compare download and upload with the minimums above, and look at ping and jitter for the bigger picture.

Be aware of what a browser test can't tell you. SpeedMetric doesn't measure ping while the line is busy (bufferbloat) or packet loss. Your console's built-in network test fills some of the gap. On Xbox, the multiplayer connection test under Network settings flags high latency and packet loss. On PS5, Test Internet Connection reports speeds and your NAT type.

If idle ping is fine but games lag when someone else is downloading, the fix is usually queue management on the router or a schedule for big downloads, not a faster plan.

Common questions

Will a faster plan lower my ping?

Usually not by much. Ping depends on distance to the game server, the route your provider takes and your connection type. A faster plan mainly helps when the line was being maxed out by other traffic.

Is 100 Mbps good for gaming?

Yes. It's far more than online play needs and enough for cloud gaming at high settings. It mostly affects how long game downloads take.